Moon recommends players do the same thing here. Moon is from 1997, which was a time many of us read the in-game manual before we played games. If all of this sounds bizarre and confusing, it’s because it is. Collecting enough love will enable the player to stay active for longer, even days at a time, inside of Moon’s ticking clock. Each one presents an opportunity to solve an environmental puzzle, work out a logical solution, and apply a weirdo item you collected in your inventory. This is harsh! You can stay awake longer by exploring the world, helping its occupants with their problems, and salvaging the souls of all the monsters the Hero killed on his legendary journey. It takes about ten minutes for the player character to get tired and fall asleep. It steps away from the mold of an RPG and gets closer to rules and behavior of a contemporary adventure game. While the protagonist dons his favorite clothes, Moon begins to shift its peculiar trappings. He must devote himself to the people of Moon. As the Hero in his game destroyed the world under the pretense of saving it, the invisible boy must save the world by demonstrating how much he loves and values everything inside of it. The boy becomes invisible, winds up at his Gramby’s house, and dons his favorite clothes over his invisible body. As Moon embodies the guise of the contemporary RPG, the player embodies absolutely nothing. 16-bit pixel art is exchanged for 32-bit pre-rendered backgrounds, hand-drawn sprites, and clay-shaped monsters. The boy is then sucked into the television. The paradigm shifts to a boy in front of a television playing a videogame. In truncated sequences that condense a thirty hour game into about ten minutes, the player moves through the world and wrecks shop. In any case, the heroic player is sent on a quest by a king to slay a dragon. Violence is a verb most commonly used for self-expression in the space of videogames, rendering the otherwise optimistic 90’s not so different from the hell world we’re in today. It could be Dragon Quest V or Final Fantasy IV, or any title in which an objective protagonist slaughters their way through hordes of nefarious opponents in pursuit of a noble goal. The appeal of deconstructing a genre only increases with time and experience, leaving 2020 and beyond as wide open space to explore Moon’s clever singularity. Ironically, Moon’s sensitive self-awareness and understated sense of humor are better positioned to capture audiences familiar with the idiosyncrasies of Undertale, West of Loathing, and Nier: Automata. The latter wasn’t localized and sold out of Japan until last week. The former, of course, went on to launch the genre to the Western mainstream. In 1997, the same year Final Fantasy VII showcased the power of Japanese role-playing games, Moon: Remix RPG Adventure was wondering what it would look like if one was turned inside out.
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